From bwatson@acclaim.net Mon Sep 7 19:29:34 1998 Received: from hq-exchange1.aklm.com (king.aklm.com [38.240.105.5]) by guadalquivir.fnet.fr with ESMTP (8.8.8/97.02.12/Guadalquivir); id TAA01818; Mon, 7 Sep 1998 19:29:33 +0200 (MET DST) Received-Date: Mon, 7 Sep 1998 19:29:33 +0200 (MET DST) Received: from GECKO by hq-exchange1.aklm.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.0.1458.49) id S2HSLHDF; Mon, 7 Sep 1998 13:28:13 -0400 Received: by GECKO with Internet Mail Service (5.0.1460.8) id ; Mon, 7 Sep 1998 12:27:12 -0500 Message-ID: <30E79CEBF7F7D111988300A0C96F44C9CDA3BC@GECKO> From: Brian Watson To: linux-mips@fnet.fr Subject: Mips Linux Date: Mon, 7 Sep 1998 12:27:10 -0500 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1460.8) Content-Type: multipart/alternative; boundary="---- =_NextPart_001_01BDDA84.BE9A54F0" This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------ =_NextPart_001_01BDDA84.BE9A54F0 Content-Type: text/plain I am interested in doing a port of linux to the Nintendo 64. I currently develop games for it but I also like playing around with the machine as well. At some point, part of the Nintendo hacker scene is going to produce an ISA interface for it which would open up a whole lot of facilities to inter-network the machine. I also intend to provide native access to the systems resources such as the RSP/RDP core for rendering and sound generation. I wonder if you could point me in the right direction within the source code to write the ISR routines, video rendering, keyboard I/O which will be done through the joypad ports and filesystem (which would be done using DMA transfers from cartridge memory) or via nfs over a network card. Any help would be greatly appreciated. Regards, Brian Watson. biscuit@bga.com; bwatson@acclaim.net ------ =_NextPart_001_01BDDA84.BE9A54F0 Content-Type: text/html Content-Transfer-Encoding: quoted-printable Mips Linux

I am interested in doing a port of = linux to the Nintendo 64. I currently develop games for it but I also = like playing around with the machine as well. At some point, part of = the Nintendo hacker scene is going to produce an ISA interface for it = which would open up a whole lot of facilities to inter-network the = machine. I also intend to provide native access to the systems = resources such as the RSP/RDP core for rendering and sound = generation.

I wonder if you could point me in the = right direction within the source code to write the ISR routines, video = rendering, keyboard I/O which will be done through the joypad ports and = filesystem (which would be done using DMA transfers from cartridge = memory) or via nfs over a network card.

Any help would be greatly = appreciated.

Regards,

Brian Watson. biscuit@bga.com; = bwatson@acclaim.net

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