5#ifndef BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
6#define BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
8#ifndef BALL_DATATYPE_REGULARDATA3D_H
void binaryWrite(const String &filename) const
virtual ~RaytraceableGrid()
RaytraceableGrid(RegularData3D *grid)
TRegularData3D< float > RegularData3D