Subject: Info-Mac Digest V15 #127
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--Info-Mac-Digest

Info-Mac Digest             Fri, 27 Jun 97       Volume 15 : Issue 127

Today's Topics:

      [*] "Styles" Geometric 2.0 for Kaleidoscope 1.6
      [*] "Styles" Swan  2.0 for Kaleidoscope 1.6
      [*] 'Round'n'Round 1.0
      [*] 16 Marbles v1.0 (FAT)
      [*] APTAS2.sit.hqx
      [*] AudioLog 1.1
      [*] Brewery
      [*] Burning Rubber 1.2.2
      [*] Club MID v1.0.0
      [*] Connect 4 v.1.1.5 FAT
      [*] Dart Board v1.00
      [*] Decor 3.0.4 (Japanese)
      [*] Delirium Icons
      [*] Dirty Pair Icon Set
      [*] disturbance1.0
      [*] Dogfight City Demo
      [*] EV Target Graphics - The Escape Velocity 3D target graphics
      [*] Excalibur: Morgana's Revenge v1.4
      [*] Fatal Encounter - They Hypercard Space Shoot-em-up
      [*] Fatal Encounter II - The awesome sequel
      [*] FontBook 2.0 (e)
      [*] Fun Things to Do in A-10 Cuba! - The name says it all
      [*] Heroes of the Black Tower - a game scenario for Sword Dream 3D
      [*] Leelas Return 1.05 Marathon Scenario
      [*] LightningDraw/WEB 1.04a
      [*] MaraDamage Tool
      [*] MazeworldAbyss0.7PPC
      [*] MazeworldCatacombs1.0.5
      [*] Monty Python Icons
      [*] NS-TOWER 2.4D --- Climb up the tower!
      [*] oundMagic FX 1.0.3
      [*] Peanuts Icons
      [*] PlayerPRO 4.5.7 (FAT)
      [*] PlayMaker Football
      [*] PowerReplace 6.1;  a text conversion utility
      [*] Pretty Solider Sailor Moon
      [*] Quick Gallery v1.0 release
      [*] Spiked2.sit
      [*] Television Networks Icons
      [*] tom's icons 1.0
      [*] TreasureMapperV2.1.sit
      [*] Ultimate NHL Package 1.3
      [*] Ultimate NHL Package Updater 1.2->1.3
      [*] virtual-pong-10.hqx
      [*] WebFire 1.0

The Info-Mac Network operates by the volunteer efforts of:
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Date: Thu, 26 Jun 1997 15:24:22 -0700
From: jparris6@netpath.net
Subject: [*] "Styles" Geometric 2.0 for Kaleidoscope 1.6

Geometric 2.0 has written-in default folders and customized trash added
to the color scheme and all unneccessary resources deleted for cleaner
functioning.
Thanks.

Janet Parris

[Archived as /info-mac/gui/ks/styles-geometric-20.hqx; 67K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:24 -0700
From: jparris6@netpath.net
Subject: [*] "Styles" Swan  2.0 for Kaleidoscope 1.6

Swan 2.0 has newly-designed written-in system folders and customized
trash added to the color scheme and all unneccessary resources deleted
for cleaner functioning.
Thanks.

Janet Parris

[Archived as /info-mac/gui/ks/styles-swan-20.hqx; 102K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:32 -0700
From: d94-man@nada.kth.se
Subject: [*] 'Round'n'Round 1.0

'Round'n'Round 1.0 - is a non-violent game suitable for the entire
family. In it, you try to form loops out of various loop segments.
When you succeed in making a complete loop, the pieces disappear to
make room for new segments. During the game, you can encounter
various bonus pieces that will either help you or add new challenges.

The game is incredibly addictive. It has big, bright and beautiful
graphics, full stereo music and sound effects, several levels of
difficulty, illustrated instructions, an extensive top score list,
statistics and TONS of surprises and hidden stuff (even entire games)
to hold your interest for a very long time.

Round'n'Round is shareware. The game you will be downloading is the
complete game, though, with no limitations in either time or
functionality. I do not believe in crippleware.

For screenshots and more details, see the web page at:
http://www.student.nada.kth.se/~d94-man/rnr/

[Archived as /info-mac/game/round-n-round.hqx; 1362K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:40 -0700
From: jkusv93@www.tufvan.hv.se
Subject: [*] 16 Marbles v1.0 (FAT)

Here's another nice little board game. The object of the game is to
remove as many marbles as possible from the board. It's easy to learn
but hard to solve. This game is a shareware product.

16 Marbles v1.0 requires a Macintosh with about 1 Megabyte of free RAM
and System 7 or better. This game is a FAT binary, so it should work on
both PowerMacs and on some older Macs.

Do not distribute for profit or on CD-ROM without my permission.
(Permission granted for InfoMac CD-ROMs)

[Archived as /info-mac/game/brd/16-marbles-10.hqx; 690K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:56 -0700
From: aptas@ianmck.demon.co.uk
Subject: [*] APTAS2.sit.hqx

A parent-teacher appointment scheduler.

A Hypercard Stack designed to provide individual appointment lists for
parents wishing to interview teachers. Teacher appointments are also
provided and the program is fully customisable. It is time limited to 30
days.

It requires Hypercard 2.2 or higher and system 6.05 or higher

The archive contaisn 4 files viz APTAS2 itself, a readme file and a 2
sample text files to allow for testing.

The program limitations are
Macintosh compatible version only needs Palatino and Zapf Dingbats type
fonts to be present on the system maximum of 45 staff can be entered
maximum of 155 pupils can be entered

Feature summary
clickable lists - minimum of typing individual parent appointment list
parents can indicate the earliest time they can attend individual staff
appointment lists staff can indicate their earliest and latest
appointment times staff and pupil lists can be imported from a
wordprocessor appointment lists can be browsed and printed time interval
between teacher interviews can be set to 5, 10, 15, 20 or 30 mins time
interval between parent interviews can be set to 10, 15, 20 or 30 mins
printed parent invitation customised to school and evening facilty to
include your own two line message at the foot of the parent invitation a
help screen is available

[Archived as /info-mac/edu/aptas-20.hqx; 52K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:51 -0700
From: okrauth@rodus.com
Subject: [*] AudioLog 1.1

Audio is a powerful database tool for music collectors, Clubs D.J., radio
stations, Music fans, etc. AudioLog lets you store all your Music CD,
Tapes, MiniDisks, Video and Laser Disks titles and songs, permitting you
to search by song name, composer, artist, year of release, song durations
observations and many more. The database is relational so you could add
any observations to your favorite title or songs. You can easily keep
track of all the work of soloists or song writers in your collection.
Generate song lists for recordings or to program musical events with
complete play time, sorting and total N# of songs

Some of the features

- Import and Export of data from other applications
- Customizable pop up menus to classify your CDs, Tapes, Videos, etc.
- Programmable Play List.
- Catalogue printing
- Keywords searching
- Library List by media
- PowerPC and Mac 86K native

System Requirements

- 68K Macintosh or Power Mac (fat file)
- Hard Disk
- 4 Meg of RAM available
- 68030 or better
- 640 x 480 monitors (Color or monochrome)

AudioLog Web page:

<http://www.rodus.com/audiolog/>

Shareware= US$30.00

[Archived as /info-mac/gst/snd/audio-log-11.hqx; 1889K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:57 -0700
From: cweiler@outlawnet.com
Subject: [*] Brewery

Brewery

This is a Hypercard program that "tours" through a brewery and describes
the process of making fine brew.

You may want to allocate more memory to Hypercard or Hypercard Player on
your Macintosh computer.

Skol!

Conrad Weiler
cweiler@outlawnet.com

[Archived as /info-mac/edu/brewery-hc.hqx; 410K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:43 -0700
From: joni@kagi.com
Subject: [*] Burning Rubber 1.2.2

Burning Rubber 1.2.2

A top-view car arcarde game for the Macintosh, similar to some C64 classics
such as SpyHunter or the original Burning Rubber.

Requierments:
68030 Processor (better: 68040 or PowerPC)
2 MB Free RAM
13" screen or larger (at least 640x480)

[Archived as /info-mac/game/arc/burning-rubber-122.hqx; 798K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:56 -0700
From: setsu@tcp-ip.or.jp
Subject: [*] Club MID v1.0.0

Club MID is an application for the Macintosh which allows you to play
standard MIDI files. One window holds one standard MIDI file, and
displays it's current tempo, System Exclusive status, Control Change
status and Voice Name, Panpot, Picth Bend, Level for each MIDI channel.
List window can have up to 32640 MIDI files to be played back
sequentially, or random order. This application is best for those who
wants to be with music all the time.

Features : Fat Binary. Macintosh Drag and Drop support. GM, GS, XG
format compatible

This application requires : Macintosh with 68020 or higher / PowerPC
System7 + QuickTime or System7.1 or later Apple MIDI Manager or OMS
(Open Music System) MIDI tone generator or QuickTime Musical Instruments

[Archived as /info-mac/gst/midi/club-mid-10.hqx; 185K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:42 -0700
From: milesm@csua.berkeley.edu
Subject: [*] Connect 4 v.1.1.5 FAT

Connect 4 v1.1.5 FAT

A emailware Connect 4 game for the Macintosh or Power Macintosh. Requires
System 7, 256 color monitor recommended, but it is playable with any
monitor.

Features:
Nice Graphics, smooth animations, a challenging computer opponent
for all ages, multiple board sizes and other options to change the classic
connect 4 game.

Improvements in Version 1.1.5:
  -- A faster computer opponent, almost twice as fast
  -- More difficulty Levels
  -- More Board Sizes
  -- The Ability to undo moves
  -- Uses less RAM
  -- Lots of little bug fixes

Best of all, it's free...all I ask is an email message letting me know how
you like the program.

Miles MIchelson -- milesm@csua.berkeley.edu

[Archived as /info-mac/game/brd/connect-4-115.hqx; 135K]

------------------------------

Date: Thu, 26 Jun 1997 13:58:07 -0700
From: jimplan@aol.com
Subject: [*] Dart Board v1.00

Now you can play darts on your Macintosh!  Throw darts at the President,
Vice-President or Speaker of the House!  Use one of the included dart
boards or create your own.  Dart Board allows you to create a dart board
from any PICT file.  Scan a picture of your boss or ex and take out your
frustrations by throwing darts at their likeness.  Dart Board has six
games from which you can choose to play, and a potentially infinite
number of boards that you can play with.

Dart Board is $5 shareware.  Unregistered users can only play for 2
minutes at a time.  After 2 minutes the game will automatically quit.

System Requirements-
System 7 or later.
68030, 68040, or PowerPC CPU.		
2 MB Free Ram
640x480 Monitor with support for at least 256 Colors.
Approximately 1MB Hard Drive Space.
Sound Manager version 3.0 or later.

[Archived as /info-mac/game/dart-board-100.hqx; 869K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:20 -0700
From: Francois.Pottier@inria.fr
Subject: [*] Decor 3.0.4 (Japanese)

This is the Japanese version of D=E9cor 3.0.4, my background picture
utility.

--
=46ran=E7ois Pottier
=46rancois.Pottier@inria.fr
http://pauillac.inria.fr/~fpottier/

[Archived as /info-mac/gui/decor-304-jp.hqx; 732K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:35 -0700
From: elainepark@iquest.net
Subject: [*] Delirium Icons

30 high quality icons of the Sandman's little sister, Delirium.

[Archived as /info-mac/gui/icon/delirium.hqx; 60K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:38 -0700
From: kei@sfnet.com
Subject: [*] Dirty Pair Icon Set

Dirty Pair Icon Collection v1.1

As an American fan of our Dirty Pair of Lovely Angels, I knew that I would have
to compile a package of goodies for other fanatics enjoyment.  As a MacOS
repair tech, I decided to use one of the (somewhat) unexplored areas of
artistic creativity, our operating system.

What is in this package?

Included is seven (7) different MacOS 7 Icons in standard folder pasted format.
 Four (4) icons from Adam Warren's "Fatal, But Not Serious" Dark Horse Manga
(Kei, Yuri, Cory Emerson, and the Evil Yuri) and  three (3) icons from the
Studio Nue / Sunrise Dirty Pair Laser Disc Collection (Kei, Yuri, and Miughi.)

Version History and Legal Information

Version 1.1

For Non-Commercial Use Only, Not For Sale.  All original art herein is
Copyright (c) 1990, 1994, 1996 Haruka Takachiho, Studio Nue, Adam Warren, Dark
Horse Comics and Sunrise Inc.

Special thanks to Jeff Bailey <mailto:bailey@mcs.kent.edu> who posted some
great original art from Japanese products up on the web.  You can view that art
at <http://amber.mcs.kent.edu/anime/dirtypair/>

Art and Resources edited by M. Robyn California <mailto:kei@sfnet.com>  Feel
free to email me with any questions, comments or otherwise.

[Archived as /info-mac/gui/icon/dirty-pair-icon.hqx; 74K]

------------------------------

Date: Thu, 26 Jun 1997 13:58:09 -0700
From: anhaus@berlin.snafu.de
Subject: [*] disturbance1.0

From: (paul gronemeyer) anhaus@berlin.snafu.de
Subject: disturbance | digi_art

[ disturbance ]_______ by paul gronemeyer       anhaus@berlin.snafu.de

A short piece  of digital interactive [art].

System requirements:
For the sound to play properly,the stack requires HyperCard 2.3 or the
latest HC-player.

For more information,
http://www.de-sign.de/m@trix_design/index.html

Did I use your form , the right way ?

Regards, Paul                     :-)

[Archived as /info-mac/game/disturbance-10-hc.hqx; 2103K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:25 -0700
From: hiram@nauticom.net
Subject: [*] Dogfight City Demo

Please contact Donald A. Hill, Jr. <BullseyeSoftware@compuserve.com> for
permission to include the program on the Info-Mac, or any other, CD-ROM.

Abstract:

This is a demo of Dogfight City.  Dogfight City is the flight sim for the
rest of us because it can enhance the skill level of any simulator pilot.

Dogfight City does this by first helping you learn how to take off, fly,
and land your aircraft.

Next, learn how to perform each phase of a dogfight with the 17 Basic
Fighter Maneuver (BFM) training exercises. Training begins with Pure, Lead,
Lag pursuits, continues with the High Yo-Yo and the Force Overshoot, then
concludes with the defensive spiral. Each exercise has an auto pilot option
so you can see exactly how each maneuver is supposed to look.

The final step is to take everything you've learned to the dogfight arena.
There are 9 dogfight scenarios to master. You can fight 1 vs. 1, 2 vs. 2, 2
vs. 1, any combination from 2 to a total of 4 aircraft. Even fly with up to
4 people in a dogfight free-for-all over LocalTalk networks.

The computer pilots in Dogfight City have three levels of A.I. The top
level will keep any flight sim pilot busy fighting for their life.

Included are 4 WWII era aircraft: Spitfire, Yak, Zero, and the Italian
Macchi Castoldi. Also, Dogfight City features multiple viewing angles, a
replay option, modem play, and two flying "areas."

Dogfight City is designed as a training tool. Flying Dogfight City can make
flight sim pilots better at any flying simulator!

Get Dogfight City today and be a better pilot!

System Requirements:

* Macintosh computer
* 2.6 megs free RAM
* 1.7 megs hard disk space
* System 7 or later
* 68030/33 MHz or faster
* Runs in native mode on PowerMacs

http://www.nauticom.net/www/website/bullseye/

[Archived as /info-mac/game/dogfight-city-demo.hqx; 1290K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:45 -0700
From: MorganBolt@aol.com
Subject: [*] EV Target Graphics - The Escape Velocity 3D target graphics

Take this survey to determine if you need the EV Target Graphics plug-in:

Do you play Escape Velocity?  (YES) (NO)

If you answered YES to any of the above questions, you need our plug-in!  EV
Target Graphics replaces the TRI graphics (you know, those boring,
hard-to-read ones that appear when you target a ship) with full-color, 3D,
easy-to-read graphics!  It's a must-have!

New in version 1.0.5r2:
 - Support for EV 1.0.5's graphics, but still backwards-compatible
 - Alien ship graphics aren't so blurry
 - Reduced clutter

System Requrements:
 - EV 1.0.2+

And it doesn't end there!  If you use EV Star Wars, Star Wars: A New
Alliance, SWANA SE Ships, or EV Game Expander, you can download EV Target
Graphics plugs for them at <http://lightningbolt.base.org/>.

Best Regards,
Tim Morgan
Lightning Bolt Software
http://lightningbolt.base.org/

[Archived as /info-mac/game/arc/ev-target-graphics1.hqx; 68K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:37 -0700
From: merlin@catambay.com
Subject: [*] Excalibur: Morgana's Revenge v1.4

Contains:     Excalibur: Morgana's Revenge v1.4
By:           Marathon Map Makers Guild
Spokesperson: Bill Catambay
E-mail:       merlin@catambay.com
Web site:     http://www.catambay.com/morgana

  "From the bowels of evil rises the most powerful foe to challenge you yet..."

Santa Clara, Calif. --June 20, 1997-- The Marathon Map Makers Guild
announces the release of Excalibur: Morgana's Revenge v1.4.

<http://www.catambay.com/morgana>

The MMMG is proud to announce the final release of Excalibur: Morgana's
Revenge, perhaps the greatest and most ambitious undertaking ever to be
unleashed on the Marathon community.  In this sequel to the MMMG's first
scenario Devil in a Blue Dress, E:MR brings you the Marathon thrill of your
life.  Battle Morgana's minions across time and space, wielding weapons and
encountering characters true to each era.

Internationally acclaimed for its talented pool of level designers,
artists, musicians, and physics designers, the Marathon Map Makers Guild
has transformed the original Marathon into a spectacular magical new world
of legend, mystery, intrigue and unmatched challenge.

E:MR features all new textures, sounds, physics, graphics, storyline, maps,
and an awesome new suite of musical scores capturing the atmosphere of each
time period.  This new story, spread across 30 solo levels, weaves a tale
of truth and honor, knighthood and bravery, darkness and treachery.  E:MR
also delivers a brand new player sprite and 20 unique network levels
allowing you to challenge your friends in environments ranging from untamed
raptor-infested jungles, to castle arenas, to war-torn streets of the
future.

[Archived as /info-mac/game/com/mthn/excalibur-14.hqx; 12345K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:27 -0700
From: MorganBolt@aol.com
Subject: [*] Fatal Encounter - They Hypercard Space Shoot-em-up

It's the 22nd century, and you are a recruit at the Galactic Astronomical
Research and Exploration Association (GAREA), and are assigned to duty as
part of the Inter-Galactic Affairs (IGA) wing.  Basically, your job is to
stop huge maurading fleets of aliens from taking over the Universe.  Now,
this sort of thing doesn't happen to often, which is why you like to call it
"snooze patrol".

But then you and your comrades are rocked out of your seats and into
starfighters as news of the vicious Pygoerians reaches GAREA's front desk.
 Now it's up to you to save the universe from total obliteration by Pygoerian
forces.  Can you do it?

Featuring stereo, fast animation, great sounds, a hit musical background, and
cinema-style gameplay.

System Requirements:
 - A Mac Plus or better
 - HyperCard 2.3+
 - Word 6 or 5 to read the manuals

For more great programs, visit <http://lightningbolt.base.org>.

Sincerely,
Tim Morgan
Lightning Bolt Software
http://lightningbolt.base.org/

[Archived as /info-mac/game/fatal-encounter-hc.hqx; 1136K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:29 -0700
From: MorganBolt@aol.com
Subject: [*] Fatal Encounter II - The awesome sequel

Introducing Fatal Encounter Episode II, the sequel to Fatal Encounter!  The
story: You won (or lost) the game.  As part of the IGA wing, you go back to
your snoozing.  Then the guys a little more up the ladder decide to send the
whole IGA crew out for an offensive.  Well, surprise!  That includes you.  So
you're back in that good ol' starfighter of yours blasting out Pygoerians
once more.  But this time they have some better ships.  Fortunately, so do
you.

New in Fatal Encounter Episode II:
 - A new ship, the FL-76 "Viper", complete with 5 times the armor of standard
starships and even bombs!
 - New Pygoerian enemies, like the Gamma-3.
 - Harder missions, including one to take out the Pygoerian infrastructure!

System Requirements:
 - Fatal Encounter
 - HyperCard 2.3+
 - Mac Plus or better

For information regarding the radically revised Fatal Encounter Episode III:
Leftovers, visit <http://lightningbolt.base.org/>.

Best Regards,
Tim Morgan
Lightning Bolt Software
http://lightningbolt.base.org/

[Archived as /info-mac/game/fatal-encounter-ii-hc.hqx; 393K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:55 -0700
From: mkahlert@kagi.com
Subject: [*] FontBook 2.0 (e)

FontBook 2.0 (e), 68K + PPC

FontBook is a nice, tiny MacOS font utility.
FontBook helps zou to keep track of your
installed fonts, especially symbol or dingbats
fonts.

FontBook let's you print reference cards for
your most-used fonts. On these reference cards
you can find out all the different key
combinations. It contains a table with entries
for all characters: e.g. what key is printed
when you press shift-alt-F or shift-5, etc. Or
do you know the key code of the big dot in the
Helvetica font?

Matthias Kahlert
mkahlert@kagi.com
http://www.donau.de/privhome/kahlert

[Archived as /info-mac/font/util/fontbook-20.hqx; 245K]

------------------------------

Date: Thu, 26 Jun 1997 13:58:06 -0700
From: MorganBolt@aol.com
Subject: [*] Fun Things to Do in A-10 Cuba! - The name says it all

You've played A-10 Cuba! for a while now.  You've discovered that if you make
a hard right while rolling down the runway at 150 knots, your plane flips.
 You've shot a Maverick at a C-5 and watched it do the Travolta.  Then you
ask, "Where do I go from here?"  Your answer lies right here.

Fun Things to Do in A-10 Cuba! is a lushly illustrated and well-written guide
to all the hilarious things you can do in A-10 for each misison.  They are
rated from "I'm bored, I guess I could do this" to "(Jaw hanging approx. 5
feet below face)".

Plus, it teaches you the only easter egg in the game...

For more quality software, visit <http://lightningbolt.base.org>.

Best Regards,
Tim Morgan
Lightning Bolt Software
http://lightningbolt.base.org/

[Archived as /info-mac/game/a-10-cuba-1.hqx; 394K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:53 -0700
From: akko@enter.it
Subject: [*] Heroes of the Black Tower - a game scenario for Sword Dream 3D

The attached file contains Heroes of the Black Tower - a game scenario for
Sword Dream 3D version 2.1.

This is version 1.0.1 of the game scenario. It fixes a small bug, recently
discovered by a player, where the game would stop and complain about a
missing resource. No new game elements were added for this release.

Sword Dream 3D is a fantasy adventure gaming system. Old role playing games
had you play over a boring 2D map. In Sword Dream 3D, your surroundings are
in three-D (just like in Marathon=81, Doom=81 or Descent=81). Still, this=
 isn't a
shoot-em-up videogame: it's a think-first, act-later game.

And it's fun for days, not minutes: Dream 3D accepts plug-in adventure
games, or "scenarios". Anybody can create a 3D scenario using the free
tools we are providing, which allow anyone to create new monsters, spell,
objects, buildings, traps, riddles, characters, music and more.

=46ull details on Sword Dream 3D are available at http://www.comenius.com/dr=
eam/
All other available scenarios can be downloaded from
http://www.comenius.com/dream/scenarios.html

The game scenario can be freely redistributed on the Internet, inside
CD-ROMs and via BBSs.

[Archived as /info-mac/game/adv/sd-3d-black-tower.hqx; 1354K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:39 -0700
From: moritz.grund@mannheim-netz.de
Subject: [*] Leelas Return 1.05 Marathon Scenario

Welcome to the new version of Leelas Return! New features: added a cool
movie. Thats all ;-)
Its a 3 player single scenario for Marathon Infinity. Check it out! But
attention: the terminal texts are in the german language!

http://home.pages.de/~moritz.grund/
mailto:moritz.grund@mannheim-netz.de

[Archived as /info-mac/game/com/mthn/leelas-return-105.hqx; 1449K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:59 -0700
From: ssample@larisoftware.com
Subject: [*] LightningDraw/WEB 1.04a

LightningDraw/Web is specifically designed for creating fast-loading,
space-efficient graphics destined for the Web, and is the first product
to support compact vector media within QuickTime 3.0. Among its features
are a complete set of drawing tools, including freehand, brush, pen,
multigon, and star. You can also use Bezier curve editing and masking, a
reshaping tool that lets you mold images as if they were clay, and color
blending for Photoshop-style transparency, shading, or tinting effects.

LightningDraw/WEB purchasers receive a comprehensive electronic manual,
free unlimited technical support, automatic notification of product
updates and special discounts on other Lari products.

LightningDraw/WEB's Export as QuickTime 3.0 command will be activated
when QuickTime 3.0 ships. Until then, users can save in any of the other
formats supported.

Visit <http://www.larisoftware.com/> for information, updates, and a
gallery of artwork created with LightningDraw/WEB.

LightningDraw/WEB requires Mac OS 7.5 or later, and a Power Macintosh or
other PowerPC-based Mac OS compatible.

[Archived as /info-mac/gst/grf/lightningdraw-web-104a.hqx; 5153K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:30 -0700
From: paranoid@panix.com
Subject: [*] MaraDamage Tool

The file being submitted is "MaraDamage", a utility for use in
conjunction with the Macintosh game Damage Incorporated. The program
takes maps that work with Bungie's Marathon 2 or Marathon Infinity and
converts them to work with Damage Incorporated.  A detailed description
of the functioning of this utility is included in the archive.

MaraDamage runs on both 68k and PPC Macintoshes, and requires 2MB of
frer RAM.  Also, to really get any use out of the program, one must be
an owner of Damage Incorporated, and have access to Marathon maps of
some sort (either from Bungie's games or those available over the Net).

What is Damage Incorporated?  Developed by Paranoid Productions and
published by MacSoft, the game casts the player as a present-day
Sergeant leading a team of up to 4 Marines in real-time,
death-permeated, 3D warfare.  Combining first person combat with
real-time strategy ala Command & Conquer, Damage Incorporated is almost
certainly different from anything else you've seen.

For more information, refer to the Read Me file in the archive, or check
out the web page at

http://www.cs.uchicago.edu/~bcy1/damage

The proper location for the file would seem to be in the
/game/com section of Info-Mac.

Permission is granted to include this updater on the Info-Mac
CD-ROM, or anywhere else for that matter, if the Read Me file
is included.

-Richard Rouse
Paranoid Productions
paranoid@panix.com

[Archived as /info-mac/game/maradamage-10.hqx; 483K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:46 -0700
From: farfetch@ix.netcom.com
Subject: [*] MazeworldAbyss0.7PPC

Mazeworld Abyss is a realtime 3-D game that plays more like the classic
arcade games of the past.  It features beautiful texture-mapped graphics
and great adrenaline-pumping game play.

Version 0.7 now includes levels 1 through 6 of the game.  Levels 4
through 6 see the introduction of Evil Rats, Jellyfish, Gypsies and
Seahorses.  This new release is Power Macintosh only.

This will probably be the final release of Mazeworld Abyss,  as the
author is moving on to other projects.  Despite the 0.7 version number,
levels 1 through 6 alone are a significant release.  Most people will
never survive past level 6 (although it's fun to try).

For Mazeworld Abyss screenshots, visit our web page at
<http://members.aol.com/farfetch/>.

Mazeworld Abyss requires a Power Macintosh with 256-color or better
graphics,  4.5 Megs of free RAM and System 7 or later.  Requires the
ObjectSupportLib library (already installed on most Power Macs).

KEYWORDS:  FARFETCH SOFTWARE REALTIME VIRTUAL ARCADE ADVENTURE GAME MAC
POWERMAC

[Archived as /info-mac/game/arc/mazeworld-abyss-07-ppc.hqx; 1083K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:48 -0700
From: farfetch@ix.netcom.com
Subject: [*] MazeworldCatacombs1.0.5

This is a maintenance release of Mazeworld Catacombs,  an older (much
older) Farfetch game.  Mazeworld Catacombs is now being released as
freeware.  You can check out our new game, Mazeworld Abyss, available
elsewhere or on our web page at <http://members.aol.com/farfetch>.

[Archived as /info-mac/game/arc/mazeworld-catacombs-105.hqx; 483K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:43 -0700
From: elainepark@iquest.net
Subject: [*] Monty Python Icons

36 high quality icons of various characters in Monty Python's Holy Grail.

[Archived as /info-mac/gui/icon/python.hqx; 56K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:49 -0700
From: nagi@hc.t.u-tokyo.ac.jp
Subject: [*] NS-TOWER 2.4D --- Climb up the tower!

This file is the German version of NS-TOWER.
NS-TOWER is an action game.  The purpose of this game is to climb up the tower.
Press space bar or mouse button and hold it down to hold the power and releas
it to jump.  The longer you hold the space bar down, the higher you can jump.
There is some floor types (such as "Conveyer Belt").  This version has smooth
scrolling and BGM.
This software is a shareware.  Permission is granted to the InfoMac staff to
include this program on their CD-ROM.  Any othe shareware publisher should
contact us to get our approval.

ver2.4D --- SpeedUp option added / Settings are saved

Akihiko Akusanagi
NAGI-P SOFT
http://www.hc.t.u-tokyo.ac.jp/~nagi/nps/

[Archived as /info-mac/game/arc/ns-tower-24-de.hqx; 791K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:54 -0700
From: michael.norris@xtra.co.nz
Subject: [*] oundMagic FX 1.0.3

Introducing SoundMagic FX, A Suite of Professional Digital Sound
Processing Effects for the MacOS.

SoundMagic FX 1.0.3 is a package of 27 digital effect plug-ins covering
the range of non-real-time analysis/synthesis procedures, written
exclusively for the MacOS. Designed by a graduate electroacoustic
composer, these effects gained an honourable mention at the first
International Sound Software Competition held in Bourges, France. They
are designed to plug in to Micromat SoundMaker
<http://www.micromat.com/micromat/soundmaker/soundmaker.html>, which is
also available as a demo version on the Info-Mac archive
<http://hyperarchive.lcs.mit.edu/HyperArchive/Archive/gst/snd/sound-maker-demo.h
qx>

Included free in this archive are: Brassage Time Stretch, Envelope
Substitution, Granular Synthesis Lite, Sample Hose, Peak
Synchronisation, Iterative Crossfade & Crossfade.
HOWEVER, if you pay a small shareware fee, you can use the following 20
(yes, twenty) effects as well: Spectral Tracing, Spectral Masking,
Spectral Stretching, Spectral Blurring, Mutate, Spectral Time Stretch,
Spectral Interleaving, Spectral Freezing, Waveset Reversal, Waveset
Interleaving, Waveset Omission, Waveset Time Stretch, Waveset Harmonic
Distortion, Filterbank, Comb Filter Bank, Remove DC Offset, Chunk
Munger, Granular Synthesis, Time-varying Delay, Time-varying Time
Stretch.
To register SoundMagic FX, and to get the other 20 effects, just use the
included Register application, or register online at:
<http://order.kagi.com/?XG>. You can download the 20 shareware effects at:
<http://www.kagi.com/mnorris/soundmagic/download.html>.

And the best part is, SoundMagic FX costs just US$15 per single user
license! Wow!

Visit the SoundMagic homepage at <http://www.kagi.com/mnorris/soundmagic>.
The SoundMagic homepage will keep you up-to-date with new effects,
releases, bug fixes, updates, etc. This archive is virus-free and may be
included on CD-ROMs. SoundMagic FX requires System 7 to run.
SoundMagic FX - like nothing you've heard before.

Michael Norris,
Wellington, New Zealand.
http://www.kagi.com/mnorris/soundmagic

[Archived as /info-mac/gst/snd/sound-magic-fx-103.hqx; 286K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:40 -0700
From: kw32@columbia.edu
Subject: [*] Peanuts Icons

The Peanuts icons are my first set of icons including the Peanuts characters.
Please read the "Click Here!" document before you open the other two
folders with two different sets of Peanuts icons. The icons look best in
256 colors.

System Requirements:
Macintosh Computer
System 7.x
256 Colors

[Archived as /info-mac/gui/icon/peanuts.hqx; 208K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:52 -0700
From: rossetantoine@bluewin.ch
Subject: [*] PlayerPRO 4.5.7 (FAT)

Player PRO 4.5.7 FAT

http://www.quadmation.com

Copyright 1994-1997 Antoine ROSSET (rosset@dial.eunet.ch or
RossetAntoine@bluewin.ch)

Description

PlayerPRO is a complete music editor software (SoundTracker). You can
use it with any Macs without any specific hardware. PlayerPRO can load
and play following formats: MOD, S3M, Midi, MTM, MADx, OKTA, System 7
sound, MINS, WAV, XI, AIFF, AIFC, MED, 669, IT, ULT and XM.

NEW FEATURES IN ACTUAL VERSION (4.5.7):
    * Bug in Help Window corrected
    * Some new filters for Digital Editor
    * Small memory bugs corrected

[Archived as /info-mac/gst/snd/player-pro-457.hqx; 1310K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:31 -0700
From: bbrinkmann@xcity.com
Subject: [*] PlayMaker Football

PlayMaker Football v2.2 is the latest version of the football
game for the Mac that has been around since 1989.  It features a Team
Editor, a Play and Strategy Editor and a Game module.  The action is
animated in color from a bird's eye view.  You can play the game at
several levels: as a play caller with your own or a stock team, as the
ball carrier if you want to control the action after the snap, or the
coach and GM if you want total control.  Finally, you can pit your
skills against players around the world by joining one of the many
PlayMaker Football-based leagues.

In the Team Editor you create and customize your own team.  With a fixed
amount of talent, you'll have to choose where you want to concentrate
your strength.  Having built a team, or chosen one of the stock teams,
you can use the Play Editor to create your own plays and strategy from
scratch.  You can diagram almost any play you can dream up in the
free-form editor.  When its complete, you use the AI feature to specify
the situations you want the play called.  With a complete play book,
you're ready to move to the playing field of the Game module and watch
or participate as the action unfolds.  After the game's over, you can
replay it, or analyze the statistics in preparation for your next game.

PlayMaker Football v2.2 runs on any Mac with at least 4MB built in
memory and System 6.0.7 or higher.

Brian Brinkmann
PlayMaker, Inc.
http://www.playmaker.com

[Archived as /info-mac/game/playmaker-football-22.hqx; 1867K]

------------------------------

Date: Thu, 26 Jun 1997 13:56:11 -0700
From: guoniu@math.u-strasbg.fr
Subject: [*] PowerReplace 6.1;  a text conversion utility

Announcing the release of PowerReplace 6.1! PowerReplace is a powerful text
conversion utility. It does the conversion using a small file called
"Filter". The syntax of filter is very easy to understand. PowerReplace is
also an utility to build text conversion application. It can create small
stand-alone daughter-application called "SelfReplace", who makes your
favorite conversion more easily and efficiently.

PowerReplace can replace character (including NULL, CR, LF, TAB) or string
by any other string. By use of the asterisk-sign(*) representing any
indeterminate string, it can replace also a string only whose two
extremities are known. It supports all character set, hexadecimal string
and regular expression(pattern) for find/replace.

New features
-  Added line editor
-  Added the time spent for conversion in the message window.
-  Optimise for speed in many cases. Run more fast than previous version.
-  Simplifiy the user interface.
-  Support \t \r \n in regular expression.
System requirements:
- System 7.1
- Any Macintosh

For more information, please read the Read Me file enclosed, or visit my
Web page: http://130.79.4.26/~guoniu/mac/

[Archived as /info-mac/text/power-replace-61.hqx; 826K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:41 -0700
From: kei@sfnet.com
Subject: [*] Pretty Solider Sailor Moon

Pretty Soldier Sailor Moon Icon Collection v1.0

While watching Sailor Moon on a local television station, I thought to myself,
"Now that's a great idea for an icon set!"  When I searched online for Sailor
Moon artwork, I discovered that I was right.

What's in this collection?

Included are twenty-six (26) different MacOS 7 Icons in standard folder pasted
format.  Five (5) Chiisai (or Little) Scouts Icons, five (5) Glamour Girls
Icons, eight (8) Sailor Scouts Icons, five (5) School Girls Icons and three (3)
Supporting Cast Icons.  These pictures were taken from manga and / or
promotional art distributed by several different distributers.

Version History and Legal Information

Version 1.0

For Non-Commercial Use Only, Not For Sale.  All original art from "Bishojo
Senshi Sailor Moon" is (c) 1992-97 Naoko Takeuchi, Kodansha, Bandai, Toei
Animation, TV Asahi, Nippon Columbia Co. Ltd., and Animation International.

Special Thanks to:  The Monumental Sailor Moon Picture Archive Who has posted
an incredible amout of excellent Bishojo Senshi Sailor Moon artwork.  You can
check it out at <http://www.rebellion.com/sailormoon.html>  You can also
contact them at <mailto:webmaster@rebellion.com>

Art and Resources edited by M. Robyn California <mailto:kei@sfnet.com>  Feel
free to email me with any questions, comments or otherwise.

[Archived as /info-mac/gui/icon/pretty-solider-sailor.hqx; 173K]

------------------------------

Date: Thu, 26 Jun 1997 13:58:03 -0700
From: xlz@Chem.LSA.umich.edu
Subject: [*] Quick Gallery v1.0 release

Welcome to Quick Gallery, a multimedia
browser/viewer/cataloger/database. Quick Gallery v1.0 is a ShareWare
($30). If you like the program, please support shareware concept by
paying the registration fee.

With Quick Gallery you can
Create a catalog/database for any files which is draged onto the Gallery window.
Create a thumbnail preview for supported graphics/movie/3D model files.
View images/movie/model simply by double clicking the thumbnails.
Retrieve/Search for saved preview.
Export a thumbnail catalog to PICT/GIF/JPEG format.
Support Quicktime 2.5 image importing technology.
Support QuickDraw GX printing technology.

[Archived as /info-mac/gst/grf/quick-gallery-10.hqx; 882K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:50 -0700
From: Chuck_Groom@geoworks.com
Subject: [*] Spiked2.sit

Game Title: Spiked 2.0
Author: Chuck Groom (ceg@condor.swarthmore.edu)
   (SAT library by Imgemar Ragnemalm, Gamma Fade util by Matt Slot)
Written: 6/23/97
Type of Game: Two-Player Arcade Game

Description: Spiked 2.0 is a fast-paced, two-player arcade game. The
players are placed in a closed arena that contains rocks, occasional gifts,
and one very nasty spike. The only way to die is to touch the spike, so the
only way to win is to force your opponent into the spike. Every object in
the game interacts with every other object according to the laws of
physics, so to attack your opponent slam them into the spike, slam them
into a rock so that they bounce into a spike, get them moving so fast they
have no control, etc. You can also make use of the myriad gifts which give
you items for attack and escape. These include bullets, cannonballs,
twisters, gravitrons, extra lives, and speeders. Game play is fast and
furious.

A 14" color monitor, 3 MB RAM, and a 68030 or better processor are required.

Spiked 2.0 is distributed as freeware. You can look for updates, the rules
of the game, information about the author, and peruse the source code at
the Spiked web site,
http://www.sccs.swarthmore.edu/~ceg/spiked2/

Spiked 2.0 is long-awaited successor to Spiked 1.0. The only resemblances
between the two versions are the spike and the rules of the arena. Enjoy!

-Chuck Groom

[Archived as /info-mac/game/arc/spiked-20.hqx; 1264K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:44 -0700
From: kei@sfnet.com
Subject: [*] Television Networks Icons

Television Networks v1.0

While working on the Pacific Paratemporal Institute web site, I had been
manipulating Television Network Logos for linking and information purposes when
I decided to just slap the logos on icons.  Kinda a "Why the heck not," kinda
thing.

What's in this collection?

Included are seven (7) different MacOS 7 Icons in standard folder pasted format.

Version History and Legal Information

Version 1.0

For Non-Commercial Use Only, Not For Sale.

ABC, it's likeness and image is Copywrite (c) 1997 the American Broadcasting
Corp. and the Walt Disney Company
CBS, it's likeness and image is Copywrite (c) 1997 the Columbia Broadcasting
System.
Fox, it's likeness and image is Copywrite (c) 1997 Fox Television Corp.
NBC, it's likeness and image is Copywrite (c) 1997 the National Broadcasting
Company.
UPN, it's likeness and image is Copywrite (c) 1997 the United Paramount Network
and the Viacom Corp.
The WB, it's likeness and image is Copywrite (c) 1997 Time-Warner Inc.

Art and Resources edited by M. Robyn California <mailto:kei@sfnet.com>  Feel
free to email me with any questions, comments or otherwise.

[Archived as /info-mac/gui/icon/television-networks-icons.hqx; 28K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:46 -0700
From: TJRiley@btinternet.com
Subject: [*] tom's icons 1.0

Tom's icons is a collection of icons to brighten up your desktop. Some I
have collected but most I have drawn myself. These include baseball teams,
basketball teams and car companies.

System requirements:
* System 7

For more information, please read the Read Me file enclosed.

Thanks,

Tom Riley
http://www.geocities.com/SiliconValley/Way/5486/

[Archived as /info-mac/gui/icon/toms-icons.hqx; 136K]

------------------------------

Date: Thu, 26 Jun 1997 13:58:04 -0700
From: trsurmap@spots.ab.ca
Subject: [*] TreasureMapperV2.1.sit

TreasureMapper(tm) is a selective resymbolizing vector graphic
translator and resymbolizer. Use TreasureMapper to convert 2d
MicroStation(tm) design files to  Illustrator 1.1 and EPS 2.0 formats.
Version 2.1 adds reference file capabilities and new page layout
options.

This version is a demo and will run without restrictions for up to 14
days. Previous demo users ( of earlier TreasureMapper releases ) may be
'challenged' with a challenge key. Please e-mail the challenge key to
TreasureMap@TreasureMapper.com   A short term license will be issued for
demo/evaluation purposes.

web site:      http://www.treasuremapper.com

"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety." -- Benjamin Franklin, 1759

[Archived as /info-mac/gst/grf/treasure-mapper-21.hqx; 1612K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:47 -0700
From: petermmpr@hotmail.com
Subject: [*] Ultimate NHL Package 1.3

This is an updated version of my Ultimate NHL Package. The current
version is now 1.3. This version should replace ANY PREVIOUS version of
the package in your archive. Ultimate NHL Package consits of icons for
every NHL team, logos for every NHL team in GIF and desktop clipping
format, two color schemes for Kaleidoscope 1.6, and more! EXCLUSIVE: In
this package ONLY and NO WHERE ELSE, you can get the new Carolina
Huricanes logo and Vancouver Canucks logo in icon, GIF, and desktop
clipping format, plus get the new Huricanes second logo in icon, GIF,
and desktop clipping format, and get a NEW IHL icon for the Utah
Grizzlies!

All updates are posted here first:
   http://www.geocities.com/SunsetStrip/6305/nhl.html

Thanks!

Peter J. Garlinski
http://www.geocities.com/SunsetStrip/6305/index1.html <- my home page
(come visit!)

Stuffed, in Bin-Hqx format.

P.S. Because the Hartford Whalers are no more, all logos, etc have been
removed and will not be retained...thank you. All old Vancouver logos
have been removed also.

[Archived as /info-mac/gui/icon/ultimate-nhl-package-13.hqx; 891K]

------------------------------

Date: Thu, 26 Jun 1997 13:57:49 -0700
From: petermmpr@hotmail.com
Subject: [*] Ultimate NHL Package Updater 1.2->1.3

This is an updated version of my Ultimate NHL Package Updater. The
current version will now update version 1.2 of the package to 1.3. This
updater should replace ANY PREVIOUS UPDATE in your archive. Ultimate NHL
Package consits of icons for every NHL team, logos for every NHL team in
GIF and desktop clipping format, two color schemes for Kaleidoscope 1.6,
and more! EXCLUSIVE: In this package ONLY and NO WHERE ELSE, you can get
the new Carolina Huricanes logo and Vancouver Canucks logo in icon, GIF,
and desktop clipping format, plus get the new Huricanes second logo in
icon, GIF, and desktop clipping format, and get a NEW IHL icon for the
Utah Grizzlies!

All updates are posted here first:
   http://www.geocities.com/SunsetStrip/6305/nhl.html

Thanks!

Peter J. Garlinski
http://www.geocities.com/SunsetStrip/6305/index1.html <- my home page
(come visit!)

Stuffed, in Bin-Hqx format.

P.S. Because the Hartford Whalers are no more, all logos, etc have been
removed and will not be retained...thank you. All old Vancouver logos
have been removed also.

[Archived as /info-mac/gui/icon/ultimate-nhl-update-13.hqx; 243K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:52 -0700
From: pentti.laaveri@asianajotsto.inet.fi
Subject: [*] virtual-pong-10.hqx

Virtual pong 1.0 is shareware arcade game for Macintosh.
Requices 68020+ processor, 2.5 mb RAM. 256 colors.
=A91997 Toni L=E4=E4veri, Malcolm Software.

[Archived as /info-mac/game/arc/virtual-pong-10.hqx; 347K]

------------------------------

Date: Thu, 26 Jun 1997 15:24:35 -0700
From: andreww@farallon.com
Subject: [*] WebFire 1.0

WebFire 1.0!

Defend the web!

An unseen hacker is sending wave after wave of bugs, viruses and worse in
this shoot'em up. If you can handle them all you can scoop up the packet that
reveals his identity and shut him down!

System Requirements:  System 7, color and an 020 or better are absolutely
required, but you actually better have an 040 or better to get decent
performance (very good scores are possible on a IIsi). Runs native on PPC.

You find your little surfer cruising around on a grid of servers, with bugs
left and right, above and below, all shooting at you!  Dodge their shots and
shoot back! Should you take out all comers (there's just six levels), you get
to a final level with a clue (!) to the hackers identity - all you have to do
is grab the clue (ie run into it, pick it up), then you win.

[Archived as /info-mac/game/web-fire-10.hqx; 125K]

--------------------------------

--Info-Mac-Digest--

End of Info-Mac Digest
******************************