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AvogadroLibs 1.101.0
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The Quad class is a convenience class for creating a quadrilateral mesh. More...
#include <quad.h>
Public Member Functions | |
| void | setQuad (const Vector3f &topLeft, const Vector3f &topRight, const Vector3f &bottomLeft, const Vector3f &bottomRight) |
| setQuad Set the four corners of the quad. | |
| Public Member Functions inherited from MeshGeometry | |
| MeshGeometry (const MeshGeometry &other) | |
| MeshGeometry & | operator= (MeshGeometry) |
| void | accept (Visitor &) override |
| void | render (const Camera &camera) override |
| Render the mesh geometry. | |
| void | clear () override |
| size_t | vertexCount () const |
| size_t | indexCount () const |
| size_t | triangleCount () const |
| Core::Array< PackedVertex > | vertices () |
| Core::Array< unsigned int > | triangles () |
| unsigned int | addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals, const Core::Array< Vector4ub > &colors) |
| unsigned int | addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals, const Core::Array< Vector3ub > &colors) |
| unsigned int | addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals) |
| void | addTriangle (size_t index1, size_t index2, size_t index3) |
| void | addTriangles (const Core::Array< unsigned int > &indices) |
| void | setColor (const Vector3ub &c) |
| Vector3ub | color () const |
| void | setOpacity (unsigned char opacity_) |
| unsigned char | opacity () const |
| Public Member Functions inherited from Drawable | |
| Drawable (const Drawable &other) | |
| Drawable & | operator= (Drawable) |
| const GeometryNode * | parent () const |
| Get a pointer to the drawable object's parent. | |
| GeometryNode * | parent () |
| void | setVisible (bool visibility) |
| Set the visibility of the drawable object. | |
| bool | isVisible () const |
| Get the current visibility of the drawable. | |
| Identifier & | identifier () |
| const Identifier & | identifier () const |
| virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
| virtual Core::Array< Identifier > | areaHits (const Frustrum &f) const |
| void | setRenderPass (RenderPass pass) |
| RenderPass | renderPass () const |
Additional Inherited Members | |
| Static Public Attributes inherited from MeshGeometry | |
| static const unsigned int | InvalidIndex |
| Protected Member Functions inherited from Drawable | |
| void | setParent (GeometryNode *parent) |
| Set the parent node for the node. | |
| Protected Attributes inherited from Drawable | |
| GeometryNode * | m_parent |
| bool | m_visible |
| RenderPass | m_renderPass |
| Identifier | m_identifier |
<avogadro/rendering/quad.h>