opm-common
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BlackOilFluidSystem.hpp
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/*
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Copyright 2025 Equinor ASA
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPM_BLACK_OIL_FLUID_SYSTEM_HPP
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#define OPM_BLACK_OIL_FLUID_SYSTEM_HPP
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// Here we need to define certain macros before including the macrotemplate file.
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//
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// The idea is in essence the following:
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// 1) In the macrotemplate file, we have method declarations of the form
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//
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// `STATIC_OR_DEVICE void foo();`
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//
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// and member variable declarations of the form
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//
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// `STATIC_OR_NOTHING int bar;`
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//
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// 2) We want to be able to compile the same code for both the dynamic (non-static) and static
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// versions of the fluid system. The dynamic version is used when the fluid system is accessed
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// from the GPU, while the static version is used when the fluid system is accessed from the CPU.
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// 3) We want to be able to compile the same code for both the dynamic and static versions of the
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// fluid system, but with different method and member variable declarations.
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//
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// Furthermore, we need to specify the class name of the fluid system, which is different for the
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// nonstatic and static versions of the fluid system. We also need to specify if we are compiling
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// the static version of the fluid system, since we will define certain constructors and singleton
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// functions only in the static or nonstatic case.
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// Is defined for the static version of the fluid system.
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#define COMPILING_STATIC_FLUID_SYSTEM
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// The static version does not need any gpu decorators, simply static
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#define STATIC_OR_DEVICE static
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// Make sure member variables are declared as static
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#define STATIC_OR_NOTHING static
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// Make sure member functions are const in non-static version of the fluid system
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#define NOTHING_OR_CONST
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// Functions defined outside of the class need OPM_HOST_DEVICE, but never static
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#define NOTHING_OR_DEVICE
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// Define the class names for the static and nonstatic versions of the fluid system
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#define FLUIDSYSTEM_CLASSNAME_NONSTATIC BlackOilFluidSystemNonStatic
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#define FLUIDSYSTEM_CLASSNAME_STATIC BlackOilFluidSystem
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// Define the class name for the fluid system
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#define FLUIDSYSTEM_CLASSNAME BlackOilFluidSystem
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// We need to forward-declare the nonstatic version of the fluid system, since we will
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// make the nonstatic version a friend of the static version being defined here.
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namespace
Opm
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{
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template
<
class
Scalar,
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class
IndexTraits,
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template
<
typename
>
typename
Storage>
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class
FLUIDSYSTEM_CLASSNAME_NONSTATIC
;
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}
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// Include the macrotemplate file
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#include <
opm/material/fluidsystems/BlackOilFluidSystem_macrotemplate.hpp
>
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// Undefine the macros we defined above
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#undef NOTHING_OR_DEVICE
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#undef STATIC_OR_DEVICE
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#undef COMPILING_STATIC_FLUID_SYSTEM
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#undef STATIC_OR_NOTHING
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#undef NOTHING_OR_CONST
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#undef FLUIDSYSTEM_CLASSNAME_STATIC
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#undef FLUIDSYSTEM_CLASSNAME_NONSTATIC
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#undef FLUIDSYSTEM_CLASSNAME
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#endif
// OPM_BLACK_OIL_FLUID_SYSTEM_HPP
BlackOilFluidSystem_macrotemplate.hpp
Opm::FLUIDSYSTEM_CLASSNAME_NONSTATIC
Definition
BlackOilFluidSystem.hpp:73
Opm
This class implements a small container which holds the transmissibility mulitpliers for all the face...
Definition
Exceptions.hpp:30
opm
material
fluidsystems
BlackOilFluidSystem.hpp
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